Mateo Ramiro
Cayo Delgado

Game Producer and Game Designer from Lima, PeruI have had the opportunity to always be the head of the teams I have been part of, this has exposed me to greater challenges and has allowed me to get involved in all the development processes.Learning is never-ending.


El papa vs las hamburguesas (2021)

This marked my first step into the captivating world of video game development, and it was an experience to remember. Not only did we have a great time, but we also gained invaluable insights throughout the journey.


Defensora Shihua (2023)

Defensora Shihua isn't merely a game; it's a crusade for the Amazon rainforest. Every point scored by players is converted into real square meters of protected land. In total, the game has safeguarded forty thousand square meters!


Bloodshots (2023)

Bloodshots is a survival horror crafted by a passionate 13-people team over a year of development and it is my first game launched on Steam.This project was crucial for my growth as a Project Manager. Initial challenges in communication and team motivation were overcome through reorganization, leading to improved production and morale, which fueled my passion for the role.Bloodshots was awarded Best Video Game at the 2024 Lima Web Fest, organized by Toulouse Lautrec!


Shaman's Oath: Shadows of the Divine (2024)

Shaman's Oath: Shadows of the Divine is a hack 'n slash game that delves into the rich cultures of the Amazon.I initially joined the project as Lead Game Designer. However, due to significant inefficiencies in the previous management, I was promoted to Head Project Manager.I accepted the role because it presented a personal challenge. While it indeed proved to be demanding, it also provided me with invaluable experience and professional growth.


Game Jams games!

Recently, thanks to my friends, I got into participating in Game Jams. Beyond being fun events, they also present a personal challenge for me: managing chaos.I'm someone who likes to plan everything down to the smallest detail, but a Game Jam is the complete opposite—it's all about going with the flow and improvising. However, this experience has helped me embrace disorder and, more importantly, learn how to use it to my advantage.So far, I’ve participated in two Game Jams: Game Jam+ 2024, where we developed Astrowaifu, and Lima Game Jam 2025 (Global Game Jam 2025), where we created Rencho hasta el Pincho.


Competencies and interests

My current professional goals are to solidify my expertise as a Game Producer and Game Designer, as I believe these roles will provide valuable experience and open doors to exciting career opportunities.Currently, I serve as a teaching assistant at the Toulouse Lautrec Higher Institute while also contributing to several projects as Game Producer. I look forward to bringing these projects to life and sharing them with the world!